Abstract
We present a method for the stylization of mountainous terrains that allows creating abstract representations
in different rendering styles. Our method consists of two major components: structure-aware terrain filtering
and streamline-based hatching. For a given input terrain we compute different Levels-of-Detail (LoD) according
to a crest line oriented importance measure and then filter each LoD accordingly. We generate flow fields for
each LoD and compute streamlines to direct the production of hatching lines. The combination of crest and
silhouette lines with streamline-based hatching allows us to create a variety of styles in different Levels-of-Detail.
We evaluate our method using several terrains and demonstrate the effectiveness of our method by composing a
number of different illustration styles
Bibtex
@inproceedings{Kratt2017AbstractTerrain,
author = {J. Kratt and F. Eisenkeil and M. Spicker and Y. Wang and D. Weiskopf and O. Deussen},
booktitle = {Vision, Modeling and Visualization},
doi = {10.2312/vmv.20171255},
editor = {Matthias Hullin and Reinhard Klein and Thomas Schultz and Angela Yao},
isbn = {978-3-03868-049-9},
publisher = {The Eurographics Association},
title = {Structure-aware Stylization of Mountainous Terrains},
year = {2017},
url = {http://graphics.uni-konstanz.de/publikationen/Kratt2017AbstractTerrain},
}