Abstract
In this paper we introduce the novel paradigm of non-realistic 3D stylization, where the expressiveness
of a given 3D model is manifested in the 3D shape itself, rather than only in its rendering. We analyze
the input model using abstraction, simplification, and symmetrization operators to determine important features
that are later represented by new geometry. Doing so, we create a stylized and expressive representation of the
input that can be rendered or might be printed using a 3D printer. We conducted a user study to verify the
proposed stylizations and demonstrate the approach by using standard geometry of buildings as well as natural
and technical objects.
Bibtex
@inproceedings{Kratt:2014:NOS:2630099.2630102,
author = {Kratt, Julian and Eisenkeil, Ferdinand and
Pirk, S\"{o}ren and Sharf, Andrei and Deussen, Oliver},
title = {Non-realistic 3D Object Stylization},
booktitle = {Proceedings of the Workshop on Computational Aesthetics},
series = {CAe '14},
year = {2014},
isbn = {978-1-4503-3019-0},
location = {Vancouver, British Columbia, Canada},
pages = {67--75},
numpages = {9},
url = {http://doi.acm.org/10.1145/2630099.2630102},
doi = {10.1145/2630099.2630102},
acmid = {2630102},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {digital surface processing, geometric modeling,
non-realistic rendering, solid modeling,
surface parametrization},
}