Abstract
We present an interactive method that allows users to easily abstract complex 3D models with only a few strokes.
The key idea is to employ well-known Gestalt principles to help generalizing user inputs into a full model abstraction
while accounting for form, perceptual patterns, and semantics of the model. Using these principles, we alleviate the user’s
need to explicitly define shape abstractions. We utilize structural characteristics such as repetitions,
regularity and similarity to transform user strokes into full 3D abstractions. As the user sketches over shape elements,
we identify Gestalt groups and later abstract them to maintain their structural meaning. Unlike previous approaches,
we operate directly on the geometric elements, in a sense applying Gestalt principles in 3D. We demonstrate the effectiveness
of our approach with a series of experiments, including a variety of complex models and two extensive user studies to evaluate our framework.
Bibtex
@article{
doi:10.1111/cgf.13321,
author = {Kratt J. and Niese T. and Hu R. and Huang H. and Pirk S. and Sharf A. and Cohen-Or D. and Deussen O.},
title = {Sketching in Gestalt Space: Interactive Shape Abstraction through Perceptual Reasoning},
journal = {Computer Graphics Forum},
volume = {37},
number = {6},
pages = {188-204},
doi = {10.1111/cgf.13321},
url = {https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.13321},
eprint = {https://onlinelibrary.wiley.com/doi/pdf/10.1111/cgf.13321},
}